R I C H _ B A R August 7th 2000 RICH_BAR.ZIP is:RICH_BAR.BSP RICH_BAR.TXT Title....................................: Richard Bar/Appartment Filename.................................: RICH_BAR.BSP ( 852 532 bytes) Author...................................: Quake Map Designer; (Also known as) Q_Map_Designer or QuakeMap Final levels made by Author..............: CHQMD; Y2K_CTF. Beta levels made by Author...............: june24th, rave22, cake040. Email Address............................: quakemapdesigner@hotmail.com Homepage.................................: http://pages.infinit.net/quakemap Description.............: - A small Deathmatch level of an appartment/Bar. Installation............: - Create a sub-directory under your ID1 directory called MAPS (i.e. C"\QUAKE\ID1\MAPS). Copy the NQL_DM1.BSP file to this directory. To play the level, load Quake and from the console (press ~), then type "MAP RICH_BAR". Additional Credits to...: - ID Software for the wonderful Quake1; - Virtus Software for Deathmatchmaker Editor; - QuArK ver. 5.9 Thanks to...............: - My Girlfriend for her patient and for supporting me; - SaTaNiX for showing me Quark, compiling with it and finally fix my long road problems with animated textures. ******************** --==* Play Information *==-- ******************** Level Name..............: RICH_BAR Single Player...........: No. Cooperative 1-32 Player.: No. Deathmatch 2-32 Player..: Yes. (2-4) Catch The Flag 2-32 Pla.: No. Difficulty Settings.....: No. (Texture adapted for non-GlQuake) New Sounds..............: No. New Graphics............: Yes (a few of them). New Skins...............: No. Sound Track.............: None. Demos Replaced..........: None. .map Included...........: No. But i gave the .map to Richard, my friend who will probably make an half-life or Quake 3 conversion. .wad Included...........: No. Software needed to play.: Quake 1 full registered. **************** --==* Construction *==-- **************** Base....................: New level from scratch. Build Time..............: Well too long. First ßeta version known as RICH2M13.BSP System Used.............: P233MMX w/98MB RAM. Txqbsp..................: 00 hour 00 minutes 34 seconds Light ..................: 00 hour 00 minutes 23 seconds Vis (-level 4)..........: 00 hours 30 minutes 44 seconds Brushes.................: 433 Entities................: 165 Editor(s) used..........: Deathmatch Maker Ver. 1.0 (VIRTUS) QuArK ver. 5.9 Texture Tool used.......: Paint Shop Pro Ver. 3.11 (JASC, Inc.) MipDip Texture Tool, Ver. 1.55 (Mads Bondo Dydensborg). QuArK ver. 5.9 *************** --==* STORY *==-- *************** ?? December 1998: -Making a hand drawing of Richard ( friend of mine ) appartment when i visited him. 03 January 1999: Start Editing............................ 08 hours 00 min. 05 January 1999: Editing.................................. 01 hour 15 min. 06 January 1999: Editing.................................. 03 hours 00 min. 07 January 1999: Editing.................................. 01 hour 00 min. -Playtested for 3 hours with JGP in this Betamap version RICH2M4. 10 January 1999: Editing.................................. 08 hours 30 min. 13 January 1999: -I send the Beta version RICH2M8 to Richard and we played for 1 hour. -Sending RICH2M8 to JGP. Played for 4 hours in team (me & JGP) against 1 Reaper Bot. ?? February 1999: -Beta version RICH2M13 is done. ?? April 1999: -I have new Internet Speed Connection, Cable Modem. With many ICQ Quakers, we play very often this map for the next 6 months. -JGP, Blade & PrettyFly were the players i've played the most hours in roll with specially the low gravity ( 90 ). ** Stayed lonnnnnng time as RICH2M13 ** 07 June 2000: -Taking back RICH2M13 to making it a final version. -Many other Beta were done of it but were gived to players. Only ric_005 Beta was available to download on my webpage. -A custom version of ric_005 advanced were made for the "National Quake League" and delivred with name: NQL_DM1 -Overall, starting June 7th 2000 to August 7th, i did approximatly 100 hours of work on that level............................ 100 hours 00 min. _______________________ 07 August 2000 -FINAL VERSION RELEASED............. TOTAL: 121 hours 45 min. Approx. ************* --==* KNOWN BUG *==-- ************* Minor: - Door on the back of pool table, the one near the the window pobably don't show up in non-glquake. - Thinny polygon probably satyed in entrance of Bar; sometimes player stack a little when passing. Major: - None as i know. *************** --==* Legal Stuff *==-- *************** (c)Copyright 2000 by QuakeMapDesigner NO MODIFICATIONS ARE TO BE MADE TO THIS MAP OR ENTITES WITHOUT MY PERMISSION. YOU MAY NOT USE THIS MAP FOR COMMERICAL PROJECTS WITHOUT MY PERMISSION. THIS MAP SHALL BE AVAILABLE FREE TO THE PUBLIC AND CAN BE TRANSFERED TO OTHERS ONLY IF ALL FILES ARE INCLUDED IN THE ZIP AND IS FREE. YOU MAY NOT ADD OTHER FILES TO THE ZIP. IF YOU ARE PLANNING TO RUN THIS MAP ON YOUR SERVER I WOULD LIKE TO KNOW IT FROM YOU, JUST LEAVE ME AN EMAIL AND THE LINK WHERE I COULD VERIFY IT. ANY COMMENTS ABOUT THE MAP ARE WELCOME JUST DROP ME AN EMAIL.