No guesses for what I think of this map. It's in the site logo for a start! Basically I love high tech style maps. It simply looks good. The detail and intricacy in the textures already gives the map a head start in that respect. The architecture is very strong and sturdy. It juts and moves about in varying directions from very angular to curved. It is actually very hard to explain just how good it all looks.
The layout also differs from Fribs last two small sized maps. This time the setting is on a much grander scale and there are several distinct areas (although there only 4 main sections, it seems like more) making the map suitable for large FFA's or 5v5+ teamplay games. Connectivity is king here with every area offering more than enough exits and escape routes, not that you should need them :).
Getting yourself armed shouldn't present you with a problem. There is more than amble weaponry and ammunition. The strong weapons do most of the damage here with the lower ranked taking a back seat.
Movement is effortless and is this compounded by the bots excellent navigation. They don't head out into the rocky outside area, mentioned in more detail below, but they seem to get around everywhere else!
The lighting is amazing given the maps almost colourless completion. There are very obvious changes in light and dark. Shadows are easily apparent against the bright beaming lights. Maybe it is because of the grey setting it shows up so well.
Those of you who do manage to venture outside (in the maps only outdoor section) will be presented with a Pentagram of Protection and if you look a little further, a fish textured switch, something common in his recent maps. More power ups are present with the Ring of Shadows perched on a window ledge and the Quad damage is a merge, albeit well timed, rjump away.
Paul