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A Copper Cloud
(4-10)
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(1)
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Holy epileptic fit batman! Slight understatement that, I was nearly f**king blinded by the near fatal usage of flashing light sources. Quite what Tronyn was thinking here I'm unsure? There is nothing particularly wrong with one or two light sources of this type, if used to provide some kind of atmosphere in a map, as in to show broken electric circuits or something similar. But to use them as the main type of light in central areas and adjoining corridors of the map is baffling. I mean some corridors are pitch-black say for the odd bit given when the lights go on. All of this makes it a nightmare to get around the map.
Without them, you'd probably have a fairly decent map. The architecture is pretty interesting with some new variations in there for this type of theme that is when you can see them that is.
It is a pretty large map and I get feeling that some areas could easily have been opened up more, and not make you think you're taking the long route all the time. Playing involved lots of wandering and pondering about wtf everyone was and so quickly became dull.
Paul
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