Note: The download is for all of the Reincarnation pack which includes 4 other maps.
When I first glanced at this map when the Reincarnation pack came out, I just thought this was an odd looking map that was a bit messy. However, on further inspection that is definitely not the case.
The mix of the quake2-sque industrial (ala UKPak) and the almost bizarre combination of slanted, angular architecture is refreshingly different. It feels like someone has created a solid, straight map (as you'd expect given its style), and then twisted and pushed it about in varying directions as if it were a block of putty.
The off-level floors come into play quickly. I noticed on a couple occasions that I was sliding (accidentally) down walkways whilst trying to attack. Nothing bad in this, but it just meant you had to keep your wits about you. The map is more than a little chaotic in 4+ FFA (but extremely fun) whilst its quite sedate and enjoyable in 1-on-1. Play is mostly rocket and grenade fire, what with there being 2 GL's and 3 RL's. There is also an LG, SSG and NG but you'd be hard pushed to see any bots using them.
The layout is that of two closely-knit atriums. The first of which spirals up from the 1st floor onwards, which the second is slightly disjoined and its top most level is accessible via teleporter or from one of the exits in the first atrium.
The map does feature some patented Shortcut accelerator's and the Light-notifying-system . I didn't actually try the map with the Reincarnation mod, so the former didn't work in normal DM. My guess though is that on the roof-mounted teleporter it would have pushed me upwards, but an rjump can do the same thing. The later does work though. The lights around the RA do switch off. I'm not sure if any others do though.
Paul