At one point
Multiplayer Quake nearly became one of these closing sites. Things here
have not been smooth, in 3 months this site has changed hands twice. From
Warren Marshall (Taskmaster) to Jason (Smash) and Jakob (Xori) then to
me. Events in recent weeks have meant I've got alot stick of some very
ungrateful people (not only people who read the site but map authors too).
I can take this abuse because I can understand it, I was once ungrateful.
I thought things should just be done, this is not so. Time is an important
factor here, if there isn't the spare time, it won't get done!
I do think
that the sites we do have are extremely good considering this isn't done
for money but just to entertain us and you in our spare time.
To mention
some sites which have succumb to closure. Single
Player Quake 2 is one such site. The reason there is a quite unique,
Matt Sefton's wife was expecting a baby so he closed the site to concentrate
on that. Can't disagree with that can you!
Lotus Look
is another site which closed, then reappeared in the Summer with a new
look, then went quiet, then an update was done in September and since then
nothing has been heard. The Quake
Map Hotel is another. It was and (and still is) an excellent site which
reviews Quake and Quake 2 single player maps. I was sad to see it close
due to lack of time on maintainers part. I was then suddenly surprised
a few months later when it reopened stronger than ever!
To go onto
Quake/Quake 2 mods. Quess (Quake
chess) was one of my favourite mods for Quake. I even made 3 maps for it,
see here. I made
the first user-made maps for Quess. Anyway, this mod was originally created
by Ridah (Quake Rally, Eraser bot and now working on Kingpin for Xatrix)
who passed the mod to someone else (Ralgha) to run. Upon the release of
Quake 2 the site promptly closed, the reason was Ralgha completely annoyed
with how everyone had left Quake and gone to play Quake 2.
This is similar
to what happened to Unreal.Org. I remember
before Unreal was released the site was frequently updated with all things
Unreal. On Unreal's release, Unreal.Org closed. Why? Well before its release
Quake related sites slagged the game off, the normal thing really, when
it appeared they took it in with open arms. This annoyed the Unreal.Org
team and they closed.
The
Great Green Heron is another site which has only just recently closed.
Odd, who ran the site, was extremely annoyed with how ungrateful people
were. The site actually relates to a server which Odd ran. He upgraded
to latest version of QW and everyone who played on there disappeared. No
reasons, these people just left. Odd, obviously fed up with the situation,
stopped updating and who can blame him. The server does still run but it
is not updated to run with the latest maps.
Something I
nearly forgot to mention. You can disagree with what I've said and I say
"Why run a damn site if you don't have the time?" Good point. Sites are
started for various reasons. For example, Smash took over the site because
he had the spare time during the summer, when his spare decreased and his
work load went up he had to cut back on something, it was this site. Now
I don't know the exact reasons for why Taskmaster started this site, but
it was probably to let everyone have their chance to get their maps reviewed
and showcased to everyone. This is in unique position in that we review
any map. We don't go a seek out maps made by top authors, we openly allow
anyone to submit a map to review. It obviously means we have to work harder.
So the reasons
are basically either that of annoyance with people who the site is intended
for (their ungratefulness) or lack of time, or both. I hope through reading
this some people will understand how much time and effort is needed to
run a site and things can't just appear! So when you give someone grief
don't be surprised to get an outburst or to be flamed if you do complain!
Thats not to say don't say anything. The thing I'm relating to is people
complaining about reviews being late, why haven't you put all these things
up, etc. I do want people to comment on problems, but not to give me grief
(if theres any difference?).
Ahhhh, I feel
better for that. Send your comments to me,
and if theres enough feedback I'll do a follow up article.
Thanks for reading,
-Paul