2. Why have you chosen these
levels.
I picked these because of their playabilty.
Each of them are pretty fast and thats what I like, fast and furious.
Specially Dust as it was like my "breakthough" piece. Also XL Rusted
Over since it has a pretty cool layout with the what I call figure at layout.
XL Rush because when I play it with a small group I usually get a slight
rush of adreniline from it moving so quickly.
3. Which is your least favourite
level, if you think you have one!.
XLDM1 - XL Vertical Hangover.
That is my worst and diffenently most hated map by me. It screams
newbie all over it and the scale is way to big. Some of my friends
have labeled it as a Tokay Towers Jr cause of how high one room is.
Also because it is so slow and graphically boring.
4. What map editor do you use?
Worldcraft 1.6 It costed 40
bucks but it was worth it in my opinion. I have tried Qoole and a
few others but I really like the layout on this one, and its not hard to
navigate. And the camra is really easy to use which I use alot.
5. What level editing tips do
you have for other authors?
Basically try to think of what you
would do in a map. When I build a map, I try imagining running though
what I have already and what would be where to make it fast. Also
connectivity can make or break a map in my opinion. Thankfully XL Dust
came out good on that. You can pretty much leave any room by at least
4 ways amazingly. One thing for me is texture usuage too. I hate
it when textures don't line up. Recently I have been running though
some id maps and noticing all these careless texture probablys that could
be easily fixed by some resizing.
6. How long have you been making
Quake/Quake 2 maps.
Well I have been mapping since I
released my first CTF map back in July (1998). So not to long.
I tried serveral times before but never got into that much until this past
summer.
7. What do you enjoy about making
maps.
The part I enjoy most in knowing
that some of my maps are featured on other peoples servers. There
is nothing better then jumping on a server with my map and getting feedback.
Its great to get comments and suggestions as you play the map your self.
Plus its just fun to make them in the first place. Oh and its always nice
to get compared to some of author great authors.
8. What plans you have for the
future, with map making in mind.
(Say if you got a job in the
industry related to map making).
Seeing how I am only 16 right now
and still in school I doubt a job will pop up quite yet. I did get
a job offer once over the summer after releasing XL Rusted Over surprisingly
but they wanted someone in Cali, and I live in Michigan so that never worked
out. For right now though I plan to work on DaSmack as much as possible.
9. Which is your favourite game
out of Quake and Quake2 and why?
Tough question. Right now I
am leaning towards Quake just because its just so much faster then Quake
II. Play some Quakeworld then jump into Quake II, you will know what
I mean instantly. Graphically Quake II wins but thats just because
its a sequal. I am partial to Quake anyways since I bought it before
I had the compture to run it on and since I am making that DaSmack map
pak with some other great authors.
10. Some self publicity, if you
have a website whats it called and whats it address
Check out my
site at http://www.modempool.com/pault
( XL Repository ) for whats up in my life and mapping stuff. You
might want to check out my DaSmack site http://www.modempool.com/pault/dasmack
but I don't update that site that often