2. Why have you chosen these
levels.
KJDM10 was my first map that wasn't
too cramped, it sort of brought me into the scene. KJDM7 was just
plain fun to play, so I like that one a lot, and KJDM3 had some nice architecture.
3. Which is your least favourite
level, if you think you have one!.
My worst level would be KJDM2, cause
it's just so damn cramped.
4. What map editor do you use?
BSP all the way, baby.
5. What level editing tips do
you have for other authors?
Try using custom textures, especially
Quake2 textures, they can bring life to an otherwise mediocre map.
6. How long have you been making
Quake/Quake 2 maps.
About 1.33 years. As killjoy, since
May 1998, before that I was dogwalker, and my maps sucked.
7. What do you enjoy about making
maps.
I prefer it to 2d design and to rendered
3d design because I am creating something that you can actually walk around
in instead of something that's just a pretty picture. And I like
showing them off to my friends ;)
8. What plans you have for the
future, with map making in mind.
(Say if you got a job in the
industry related to map making).
I plan to keep doing it, till I find
something better to do...I'm only 16 years old, but I hope to have a future
in design or programming...
9. Which is your favourite game
out of Quake and Quake2 and why?
Quake, because it is so much faster
paced. I still do play Quake2 Single Player tho.
10. Some self publicity, if you
have a website whats it called and whats it address
KJDMX - Killjoy's
Map Outpost:
http://www.geocities.com/TimesSquare/Labyrinth/9908<
/a>
will soon be
moved to http://kjdmx.terrafusion.com
!! w00p!