1. What problems did you have
whilst making your map?
When I was about half way through,
my hard drive had a bit of a tantrum and corrupted all traces of the map,
leaving me no choice other than to rebuild from scratch. Instead of doing
this, I decided to hide in a corner and shiver. After about 1 weeks "hiding
'n' shivering", I noticed that worldcraft had saved an extra copy of the
mapfile in a different directory, and lo and behold I was able to continue
making the map, and world-peace was hence achieved.
2. Which part(s) of your map are
you particularly pleased with?
I like all the bits with nice ceilings.
I managed to put quite a lot of detail in whilst still keeping excellent
r_speeds (under 450 in all but 2 places i think) And I think the intermission
room I put in right at the end is pretty cool too. I also find the secret
nailgun that you have to rjump to quite amusing, although I dont think
anyone else gets the joke.
3. Is there anything you don't
like in your map?
The central atrium room is a bit
drab and boring, as I had to remove lots of detail in order to get the
r_speeds down. I dont think the item placement is too great, as I actually
havent been able to play a proper game on it yet, instead having to rely
on my gut instincts. I think there is also too much nailgun ammunition.
4. Even though there is a standard
set of textures used in each map, what have you done to show your individual
mapping skills?
Although I copied the general texture
theme from a test map made by Porky & Aardappel, I was the first to
have a good sized example of a finished map, and a lot of the texture ideas
which have traversed the entire pak arose from here. Each author has put
many new ideas into their maps to make them unique since then, and I have
stuck with the original theme. I feel that I was the only person to use
the standard set of textures, and everyone else went for originality instead
of conformity (blimey those are big words. A few features that I added
to my map have been used in a lot of others too, like the ladders &
intermission room. I was also going to put a fake quad into the map somewhere
to annoy people (as I had done in my previous 2 maps), until I realised
Slayer had done the same. I put in a secret nail gun that you have to rocket
jump to instead to preserve both the originality and quirkiness ratio.
5. Is there anything you wanted
to add to your map, but didn't get chance to? If yes what would you have
done?
I originally wanted the rocket launchers
to go up and down on their platforms via the gift of lifts. But it turned
out that when they respawned they would fall out of the level. So i had
to scrap that idea. I also wanted to create an exact replica of the hanging
gardens of Babylon, but a nasty little bug in the Quake engine prevents
any attempt at recreating any of the seven wonders of the ancient world.