1. What problems did you have
whilst making your map?
first off was making a teamplay map,
as many of you will know i usually make small 2-4 player FFA maps, so a
large TP map was a real change. i decided to tackle the problem the same
way i usually map, and i think it worked out quite well. i wanted to make
a TP map that would hopefully reflect my FFA work but be for a different
section of the Quake community. one problem i did have was with the lighting, during testing it when through a lot of changes.
2. Which part(s) of your map are
you particularly pleased with?
i like the connectivity, i don't
know if it leans well for TP, but i basically designed the map with the
plan of having no real corridors. i find that a map whos atriums lead straight
into each other provide a much faster and enjoyable DM experience. i know
most traditional TP maps have large corridors separating destinct areas
of the map, i wanted to make something slightly different, i hope the TP
plays of the world like it.
3. Is there anything you don't
like in your map?
the lighting. after all the tweaking
i did, i still didn't manage to remove those damn shadowy areas by some
walls. i would have liked to have spent more time on that problem, but
i simply didn't have it.
4. Even though there is a standard
set of textures used in each map, what have you done to show your individual
mapping skills?
after recieving the inital texture
set from Aard, i set about combining various textures from it with some
of my fav standard textures. i wanted to make something that felt "UKPAK",
but also felt "Peej". i think my mapping style prolly helped with that
more than the textures.
5. Is there anything you wanted
to add to your map, but didn't get chance to? If yes what would you have
done?
i would have sorted the lighting.
other than that, i don't think so really, i did add some funky TP style
decorations, but these always drop frame rate further than i like, so they
went. i know how annoying it is to have high r_speeds on 1on1 maps, but
in TP i think it's prolly more important, with the number of rox flying
about.