2. Why have you chosen these
levels.
UltraViolence is by far the most
known level of mine and i think it reflects my philosophy on the DM play.....fast
action, many frags and lots of gibs. That's what i've been missing since
q2 came out (tough i must say that Q2-CTF is the funniest team play mod
ever).
Messy Base is a way more strategical
map compared to Ultrav tough it's still fast enough for giving you a big
adrenaline rush.
I didn't really start De Bello Quakero
as a DM map; at first that was meant to be a sort of "walk on and look
in awe level" made just for myself. The ability to build a world gives
you a sense of omnipotence, like you were a sort of God, that's why i love
editing maps....just for satisfying my ego i guess. I believe that mappers
don't create stuffs for being noticed and getting some popularity, that's
just a mere consequence of the great effort you put in what you did, not
the goal. Anyway as soon as i realized that my poor system couldn't handle
big maps i lowered down the level of details and turned De Bello into a
FFA map.....yeah, i was lucky because it turned out a pretty nice job at
the end.
3. Which is your least favourite
level, if you think you have one!.
Well, my first one i guess: "The
Blue Death"....too kitch :) At the time i made it i was still playing some
Doom2 DM so i was still used to pile frags with each and every weapon available
and i didn't like at first the fact that id came up with an unbalanced
set of weapons......i hated the RL! Did i really write that? :) The Blue
Death was an effective attempt to balance the game again (big rooms, just
a few rocket's ammo, etc etc) I think i felt exactly as many ppl do these
days, orphaned of their game. BTW, aside from some minor gripes i think
Q3test is an helluva of fun.
4. What map editor do you use?
BSP.......that was a tricky editor
but it featured many great tools a long time before the other competitors....
moreover it was a freeware.
5. What level editing tips do
you have for other authors?
i) Learn everything about the engine
and your editor of choice
ii) Do a lot practice
iii) Do still some more practice
iv) find someone who honestly tells
you "your map sucks" if it sucks
6. How long have you been making
Quake/Quake 2 maps.
For about a year. I did maps till
q2 came out......'nuff said :) (Anyway i've still got a couple of aborted
Q2-CTF maps somewhere on my HD....i never found the time for completing
them)
7. What do you enjoy about making
maps.
Read my answer to the second question
above.
8. What plans you have for the
future, with map making in mind.
(Say if you got a job in the
industry related to map making).
Waiting for Q3 comes out
9. Which is your favourite game
out of Quake and Quake2 and why?
Quake is still the funniest one,
i got bored of Q2 just after 5 months of intense play then i switched back
to Quake for feeling the heartbeat again. Anyway, i can't really say that
q2 is a bad game, that would be far from the truth...i just would have
liked to see some more speed in it. (and better maps as well). Q2 one-o-one
matches are plain boring, aren't they?
10. Some self publicity, if you
have a website what is it called and what is its address
No home page.