Biggus aka Paul Cowell
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Thank you to Biggus
for contributing. Here is his interview...
1. What
are your top 3 levels that you've made?
Hysteria,
QFFLDM4 and QFFLDM5
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Game:
Quake
Players:
2 to 8 players
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2. Why
have you chosen these levels.
Hysteria was
made with a lot of input from a guy called Badboy, and was the first map
of mine that made it onto some public servers. It was more open and better
connected than my previous efforts. Badboy also talked Flame (head QFFL
admin) into using it in the UKQFFL league. Once this had happened I then
set about making QFFLDM4 specifically for the league. This was where I
started to use curves a lot in my maps, the quad room being once large
curve. QFFLDM5 is my personal favourite to date, and I was particularly
pleased with the quad room, it took ages aligning all the brush's, thank
god for vertex manipulation :)
3. Which
is your least favourite level, if you think you have one!.
Not necessarily
my worst, but I was never very pleased with QFFLXMAS, It was made for some
one-off Christmas games so I had to finish it before a set date and I felt
it was a little rushed to meet the deadline.
4. What
map editor do you use?
Worldcraft
1.6a
5. What
level editing tips do you have for other authors?
My maps never
seem to take more than 15 minutes to compile and I always find it strange
when I read stories about some taking hours, days and even weeks to compile!
I can only assume it has something to do with the way its constructed.
I always spend time making sure my brush's are cleanly aligned and
tend to have all walls at least 32 units deep. Snap to grid is a must,
and in Worldcraft when you disable it it is still snapping to grid, but
the grid is 1 unit, which I find handy when manipulating vertices. I cant
be sure if this is the reason my maps compile quick, but I'm not complaining
:)
6. How long
have you been making Quake/Quake 2 maps.
About 18 months
now I think. Well... making whole ones anyway :)
7. What
do
you enjoy about making maps.
Not sure, I
just enjoy creating something from nothing. I also get a kick when I see
my maps being played on a server. OK, not everyone likes them but its nice
when someone tells you it's kick arse :)
8. What
plans you have for the future, with map making in mind.
(Say if
you got a job in the industry related to map making).
I have got
another Q1 map under construction at the moment, but as with a lot of peeps
I cant wait to see what can be done in Q3a. Only down side is I will probably
have to switch editors unless Valve pull their finger out.
The map
mentioned by Biggus is Rest
in Pieces (256Kb), which
has now been released.
9. Which
is your favourite game out of Quake and Quake2 and why?
QUAAAAKKKEEEE.
Q2 was just to slow, it looked prettier than Q1 but for me it just didn't
have the pace I found so addictive in Q1.
10. Some
self publicity, if you have a website what is it called and what is its
address
The life and
times of BiGGuS can be found here-
www.barrysworld.com/biggus/
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