Ok, heres this
weeks Quake and Quake 2
reviews. Pingu has another map, 3 times in a row I think! (he makes too
many maps!). ProdigyXL only just managed to get his lastest map into this
weeks reviews! Last months Quake 2 maps have now been archived
as well.
Monsto has
started a server which runs some of the top Quake 2 maps which he has reviewed.
Pop over to the lastest reviews for the exact details.
Something I
hadn't realised until yesterday. Two Quake maps this week are best played
in Deathmatch 3. Well I have a .bat file which loads GLQuake with the Omicron
bots. I've had Deathmatch 3 set in that .bat file for ages, over a year
probably. So every map I've reviewed (gulp) has been played on Deathmatch
3. Oh %^$!
I've also written
a rant. Its not on Half-Life or How we review (ones I'd promised I'd do,
they're there, just not finished) but on Joypads. Imaginatively titled
Fe*king Joypads...
I've fixed
some links on the links page due to sites moving. A site worth mentioning
is Rapid
Eye Movement. This is SleepWalkR's really lovely
looking website.
The qboard
will probably be moving soon. Those of you that have been visiting it recently
will have read about plans to create a central location for everything
relating to custom maps for Quake and Quake 2. Hosting has been sorted
out, Terrafusion will become this new DM portal. As to what happens from
here, I'd keep visiting the qboard to see what goes on.
Last call for
CTF2! MPQ needs a CTF2 reviewer. So if you're interested in the position
email me.
You'll have to have the facilities to play the maps, etc. If nobody applies
its goodbye CTF2.
Speaking of
CTF2 a new version has been released... Heres a cut and paste from Zoid's
.plan
file.
A new release
of Quake2 CTF is now available. This and is an official release of the
previous 1.09 beta that was made available earlier and also includes three
new maps.
What this adds
is:
- Full timed
competition mode
- Voted admins
who can change maps/kick players
- Three new
maps
- Full VWep
support
- More server
adminstrative functions such as sv_maplist, IP banning, etc.
The new maps
are:
q2ctf6 - Borders
Canyon. Original map by Zoid in base style without side canyons.
q2ctf7 - Boxed
In Based off a Rogue: Ground Zero dethmatch level of the same name. Original
map by Jim Molinets, CTF version by Zoid. Warehouse style map with many
paths and twisting cooridors.
q2ctf8 - The
Hangar Scenario. Original map by Mike "]BC]Casey" Goodhead. Large open
map with large hangar rooms to fight in.
***NOTE: The
additional maps come in a pak1.pak that go into your CTF directory. If
you already have a third party addon in your Quake2/CTF directory, you
will have to rename it to pak2.pak or a higher number since the Quake2
CTF 1.50 installers will overwrite any existing pak1.pak (with confirmation).
Quake2 CTF
1.50 is now available from ftp://ftp.idsoftware.com/
(check other major Quake news sites for mirrors later on in the evening):
Q2CTF
1.50 Windows 95/NT Full Client Installer
Q2CTF
1.50 Full Client ZIP manual install
Q2CTF
1.50 Windows 95/NT 1.50 Upgrade Installer
Q2CTF
1.50 Upgrade ZIP manual install
Q2CTF
1.50 Game shared library for Linux Alpha
Q2CTF
1.50 Game shared library for Linux i386 (glibc systems)
Q2CTF
1.50 Game shared library for Linux i386 (libc5 systems)
Q2CTF
1.50 Game shared library for Sun Sparc Solaris 2.5.1
Action Quake.
I mention the site and don't give a link, seesh. Here it
is.
An apology.
On the 4th I said "Its probably just me but these two games are complete
*CRAP*" I was talking about GoldenEye and Turok 2. They are, of
course, not crap. They are extremely good games, for the N64 that is. The
problem was I couldn't use the joypad properly so playing the games was
a little hard. Ticked me off a little! It
just annoys me the fogging which is apparent in these games. I have seen
some N64 games now though that don't have fogging or pop-up. Top Gear Overdrive
is one such game, pity it plays badly though =).