UKPAK6 Author - Slayer ^

by Paul - Monday 22 March 1999 @ 10:52

1. What problems did you have whilst making your map?

The biggest problem with this, as with any map, is getting started. I need an idea in my mind as to how one part of the map will look. I started with the cellar part, and worked by way up from that. (hence the map name.) I was also inspired by 2 test maps by Porky and DaMaul who used the textures that this pack was going to be based on. Once I got going, I was ok. The cellar started off with many more columns and was much bigger, it too difficult to get around without bumping into columns, so these were reduced quite a lot, down to the few you now see.

2. Which part(s) of your map are you particularly pleased with?

Hehe, I really like the posters on the wall depicting scenes from my other maps, well it makes me laugh anyway :)

3. Is there anything you don't like in your map?

No, I think it's great, but then I'm biased !

4. Even though there is a standard set of textures used in each map, what have you done to show your individual mapping skills?

Flow, and my usual layout of 2 areas with rl's, this is the smallest team map I have done so far. I have also keep the speed of the map (r_speeds) down so it's playable on any machine, something I always aim to do.

5. Is there anything you wanted to add to your map, but didn't get chance to? If yes what would you have done?

Nope, I had plenty of time to add what I wanted.