Kaiser
has a Your Review of Borsato's SanTzue:
The Art of War and I have a few Quake reviews.
Maybe you've
heard the saying Contrary Mary. Well maybe, just maybe, you may see some
Quake 2 reviews. Rush seems intent on bugging the f**k out of me until
he gets his way so I've let someone have ago at it. Not sure as to if it
will work out or not. Can't say I'm all that bothered either.
Must mention
the The Big
House, a site dedicated to reviewing the best Quake 2 and Quake 3 Arena
maps out there. The reviews are in-depth and detailed. Very nice writing
style. I think the site design is a little graphic intensive and took me
ages to actually get it loaded, but once you're there expect some good
reviews.
Also could
any of you out there help out this map author. He seems to having a particularly
odd problem with his map, Shaft.(551Kb).
Heres what he said was the problem, and here is the screen
shot for you to look at.
Hello again,
To answer
your question, yes, the map will compile, and compiles just fine and normal.
When I put ammo on dry land, then look at it at the right angle, the floor
seems to "de-texture," i.e. I get enormously large pixels of the same color.
This is very unfortunate, because it drastically limits the type
of level I can create and how the various rooms can be connected.
If not for that problem, "Pipeline" and "Shaft" most likely would not have
had water areas in the first place. I tried changing QBSP and LIGHT
compilers, but the problem is still there. It could be that this
only happens on my machine, and no one else's. Attached is a screenshotof
what I am talking about. Interesting tidbit!!!!!! I just tested a small
level that had distortion, and it only occurred when using Quake.exe.
It did not distort when I ran it with winquake.exe
--Steven
If you can
help, then email Steven.
I was browsing
through cdrom.com looking for Quake maps when I accidentally downloaded
a Quake 2 map. A quick examination of it proved that it was a Cranky Steve
map, so I sent in over to him. Go read the Cranky
Steve review of Deathmatch
on Ice. Reading the review made the download worth while =).
I finally managed
to get my grubby mitts on a beta of Warfare3 by Gonzo and has to say its
an amazing map. Screen shots don't do it justice. Its apparently a teamplay
map (boo, hiss) but its pretty damn good in FFA. Gonzo says we'll have
to wait until October 3rd for the final release. Talk about keeping us
waiting!
Want to see
who is the most keyboard happy in #terrafusion? Well Aardappel, using mircStats
has taken all the chat logs he has recorded in the last 3 months and chucked
them in there to create this pretty
amazing stats list.
I did try to
email Chris 'Appendix' vd. Linden earlier this week but my email got bounced.
If you're reading this email me can you give me your correct email address.
Thanks.
The poll that
I mentioned last week has been redone but basically it had become a rigfest
with some shitty Runners Delight map at the top. So once again go back
and add your vote, that is if you can be bothered. I would like you to
do it though because currently a rocketman sits at the top.
THE BEST QUAKE
DM MAP EVER MADE
http://www.freevote.com/booth/quakemaps
There is also
a best Quake bot poll as well and I think you know which bot starting with
"O" I put my vote on and no it ain't the Oak bot. That thing couldn't tell
its arse from its elbow.
THE BEST QUAKE
BOT EVER MADE
http://www.freevote.com/booth/quakebot
Thresh's
Firingsquad has a good article up on the Intel
Roadmap. I don't usually read these things, but I decided to for a
change. Continuing with the FiringSquad, there is also a couple (1
and 2)
of extremely good articles on the Dreamcast. Something which I may buy.
Unfortunately its release has been delayed by 3 weeks. It was originally
pencilled in for the 23rd here in the UK, now its back to October, due
to Sega in discussions with BT to get free internet access. Not that I'm
all that bothered though, I don't intent on buying one until next year
when there are more games are out for it.
My registered
copy of Deep97
(Doom map editor) arrived earlier on in the week. I've started make some
ickle test maps just to get back into using the editor, no real problems.
Seems pretty easy. The reason I'm doing this is because on the Qboard there
doom2 sp map project going on. Heres the link for the thread : Qboard
Retro Mapping Project: Doom2 SP Megawad.
Some good news
on the job front. I'm now employed! It happened in a similar way as to
how Pingu got his job. Basically I turned up for an interview, had a good
chat with the guys there, got home and found an email there offering me
the job. Wahoo!
Carl Foggerty
has won his fourth superbike championship with races to spare. Unfortunately
in Formula 1 Mika Hakkinen is trying to make things as hard a possible
when he comes to him keeping the championship title. I'm a little bit miffed
at him for completely screwing up his race by spinning his car off the
track when he was clearly ahead. Poor guy then went and cried in the bushes.
Hehehe. Lucky though those scummy Ferrari's didn't score that many points.
The Stanley
Kubrick mini season they had on Channel 4 last weekend was pretty good.
I finally watched The Shining and Full Metal Jacket properly. Both good
films but questionable in that they leave so many unanswered questions.
So what I did was popped over to Amazon and bought the book of The Shining
by Stephen King. Apparently the film is only a loose interpretation of
the book, but even so it was full of holes. I'm now a quarter of the way
into the book now and things are certainly a lot clearer.