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WAsterS DooM
(2 to 8)
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(5)
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It's a box. A nice box, perhaps: one large hall with raised walkways along the sides, big sweeping staircase and cramped dungeony things on one end and a balcony at the other. Texturing seems to be a mixture of just about anything the maker could get his mitts on - metal, medieval, Rogue, Zerstrer... Basically feels like a mess. Lighting is fairly bland and unimpressive.
Up to eight nutters can rampage around and most action centers about the centrally placed RL, right on that staircase. Nailguns and a grenade launcher are the only other weaponry, along with one yellow and one green armour.
But it's messy, a bit slow in the main hall, and a box. Or maybe I get bored quick.
Fat Controller
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#1
hmmm.....
by
DaZ
11/12/2000 - 14:35:41 (193.113.185.162)
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by the looks of things the author has got a fair bit of knowledge and understanding of brushes. The curved borders around the staircase and arched doors prove this. He just needs to focus a lot more on the actual design and layout of the whole thing. Box's = bo||ox. I'm sure he could do a lot better with time and practice. one to looks out for I think...
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#2
boxes...mmmmmm
by
Drannerz
11/12/2000 - 14:55:30 (193.113.185.130)
Refers to post #1
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reminds me of the stuff I used to make...
Drannerz 8]
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#3
lol
by
Asriel
11/12/2000 - 15:19:40 (203.96.152.183)
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heheh i made a box level once!!
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#4
heh, boxes.
by
Fern
11/12/2000 - 17:52:47 (141.222.155.39)
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I wonder if anyone still has my real first DM level. It wasn't a box, it was five boxes and two hallways. It was inspired by the pits of carnage from Ultima Underworld with four elemental theme arenas. I wonder if that could actually be worked into a playable map? :)
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#5
Yeah... laugh
by
excessus
26/12/2000 - 20:09:35 (62.83.101.101)
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u sux
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