/me jabs Dr.Shoe with a red-hot poker.
Why? Because this map is inspired by q3dm9, which, ok, isn't necessarily a sign that its going to stink like rancid sheep testicles, but it unfortunately does. Texturing is of the scatter-cushion variety with each area have its only special texture set. They're not particularly well used though, with it all looking rather bland. There isn't much detail in the architecture with it all being flat, uninspiring stuff.
Lighting is mostly source less and is a bit on the bright side since it makes the textures look overexposed. There are quite a few jump pads that have the most restrictive implementation I've ever seen. Trying to fight against them will get you no-where. They are literally forcing you in whatever direction they feel like. Which does create a bit of problem in the RA section of the map where there is a jump pad that pushes you up onto a suspended platform. In order to get up there you have to go through cut out in the above platform. Unfortunately if you hit the pad wrong you'll just bang and bang and bang your head until you've managed, very slowly, to move into the correct position.
It does play ok in 1-on-1 and is a bit livelier when you up the numbers but the surroundings don't do much to inspire you.
Paul