Q3dm1 inspired map which for me was a disappointment given the original looking bsdm2. The layout is identical with two rectangular areas connected via two corridors. The main difference is that it has been masked with some Quake 2 textures and architecture. It's unfortunately a bit of mish-mash of the high tech/industrial styles in Quake 2 and whilst I can't really fault the actual implementation of such styles, selecting just one of them would have gone down better.
Playing the map gets old fast due to the incredible ease with which the map can be controlled. You can't go for more 2 since it is duelling map, pure and simple. If you keep hold of the RL and RA and you'll have your opponent licked. There is really not much else to say
Paul
Download Here
(426Kb)
Dr.Shoe aka Bjrn Schuster Reviewed : 11/06/2001
MPQ Design by James Kable Healey.
CGI code by Paul Healey
CGI and Content Copyright Paul Healey 2001/2000/1999/1998
with the exception of reviews which are copyright of the author.
Design Copyright Kable Kreations 2001/2000