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The Dogs of Doom
(3-6)
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(22)
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A medieval style map from Tronyn that seems to be following down a well-trodden path in terms of theme. The lower area is ankle deep in murky water and the upper floors are in a familiar interior castle style. The execution of said theme more than makes up for its familiarity though, but its a bit of mix, as is alluded to in the maps readme. Some parts seem plain with large expanses of flat grey stonewall, where as others sections have plenty of detail. One such detail I particularly liked were the raised mounds of dirt and the slightly off camber floors.
But the layout isnt quite so simple. It seems to entangle around itself and would, at first glance, seem more suited to being part of an SP map, but this hardly surprisingly given it actually was. There are quite a few snag spots littered around the map, some of which could have been dealt with by clipping against them (like the extended archways that jut out past the walls) and other spots which were probably more down to my incompetence at navigating them (such as the double staircase near the raised MH).
Play is evenly mixed between the water and upper levels. After extended play I was sick to death of hearing the splashing sound effects, as people kept moving about in the water. Most items down below are placed on raised sections so its kinda obvious what is going to happen. It also makes it a little harder to work out where people are, since youd usually associate such noises with people just entering or leaving an area. Whether this was intentional, Im not sure but it does make it a bit more interesting.
There is only one real exit route out of the watery section, which is a bit of hindrance. The inclusion of a teleporter/lift/stairs elsewhere in the lower area would have helped movement flow a little better. It is possible to rjump out in a couple of places, but it wasnt a method I used often.
I have this nagging problem with it though and that is, it is very fidgety to play. I never really got any flow going and found myself really battling to get anywhere.
Paul
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#1
Nice
by
MasterMind
22/02/2002 - 02:04:09 (12.229.175.36)
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Nice level dude. I like the castle feel of the level with the grey brick/metal/wood design. The transition from the arch texture to the bricks is cool too, looks crumbly. I dont know if its just my machine or what, but the r_speeds got up to 1500 on mine. Oh well. To reiterate, nice looking level and keep up the good work.
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#2
Not bad...
by
xen
22/02/2002 - 03:42:31 (194.117.133.196)
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One of Tronyn's better maps, imho, although I still think it'd work better as an SP; any chance of releasing the .map? =) Seriously though, it tends to favour looks and atmosphere over connectivity which is what causes me to think this. DMSP2 works well, too, but in DM I just found too much action was based on the ground floor, and it didn't really flow all that easily.
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#3
Title?!
by
MisYu
22/02/2002 - 12:40:54 (213.76.244.129)
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Tronyn, as always, is very good. Map is well built, well textured and has strong feel. I enjoy each map done in winter-theme. I haven't played it yet, but probably it would be better level for SP, and Tronyn is better mapper for SP :)
Tronyn, SoE us!
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#4
Tronyn is afraid of typing too much
by
Tronyn
22/02/2002 - 17:13:14 (24.66.247.146)
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Thanks for the review Paul, you tell it exactly as it is. I'm pretty sure I could improve this map a lot by adding more clipping and some extra lifts or portals, but I really can't be arsed. I was going to patch Add2 and the Coagula Contest as well, but I'm so lazy these days. I may not even finish NJ. bah.
as for soe :), I just scrounged up a brief update at the site.
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#5
NightJourney will be cancelled?
by
MisYu
23/02/2002 - 03:07:26 (213.76.244.129)
Refers to post #4
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Don't even try to think about something similar :)
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#6
doom
by
johan bernal
23/02/2002 - 15:21:50 (65.167.86.71)
Refers to post #5
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este juego es muy bueno y lo quiero jugar ya
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#7
?
by
misyu
23/02/2002 - 16:34:45 (213.76.244.129)
Refers to post #6
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Nie rozumiem tego, co do mnie napisales, ale prawdopodobnie jest to albo obelga, albo pochwala.
Happy now? English 0wnz yeh!
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#8
Heh
by
MaTi
26/02/2002 - 14:55:32 (217.98.20.195)
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Nawet jak by zrozumial to nie wiedzial by jak ci odpowiadziec :) ale nie wazne! Warna jest predyskiwacja poprzez dematercjalizacje :D
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#9
Help!
by
Paul
26/02/2002 - 15:22:50 (172.188.74.176)
Refers to post #8
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I need a translator on my own fecking site.
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#10
:) ate the title
by
:)
26/02/2002 - 22:16:38 (212.46.197.201)
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wazne ne wazne.. nu vas nafig
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#11
r_speeds
by
Fern
26/02/2002 - 23:30:16 (141.222.141.9)
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the reason the r_speeds in this map are high is that it's a boxed map and there's a huge box around the map and there's even a big hole where you can jump into the box. :X
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#12
Reaaaaaaaaaaaaaaaaaaaaally
by
Tronyn
27/02/2002 - 00:30:41 (24.66.247.146)
Refers to post #11
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I didn't notice ;)
seriously though, either this is the wrong version, or, well... I guess it *could* be that, I really forget though, it was quite some time ago. I do doubt I would have done something so amateur as that though, even in... June was it?
unless I just got pissed off and wanted to release it, heh, but I've gotten more pissed off (Coe, Rapture) and released without much lazy arse shortcuts..
anyway, I would like to comprehend whatever other language folks are using here, but, whatever.
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#13
Hmmm
by
Paul
27/02/2002 - 03:29:34 (172.191.143.44)
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I forgot to check the r_speeds. Looks like I made a lazy arse shortcut too :).
Yeah, someone who speaks Polish and English, could they translate the stuff in post #6, #7 and #8. /me points at MisYu
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#14
the jump
by
Fern
27/02/2002 - 12:56:15 (141.222.141.9)
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http://www.suspenlute.com/01/dogjump.zip
what sucks doubly is that the big black square in the middle of the sky actually looks pretty cool. stuff outside the walls is always neat, even if it's indistinct.
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#15
speedy doesn't like titles
by
speedy
27/02/2002 - 23:36:14 (212.46.200.209)
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most of tronyns maps have sky allaround them (just noclip outside add2)
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#16
from Drannerz
by
faffafaf
28/02/2002 - 08:20:00 (143.52.2.203)
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[couldn't be arsed to log in]
looks bright and un-quakey. But a nice change.
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#17
Most of speedy's maps...
by
Tronyn
28/02/2002 - 18:40:03 (24.66.247.146)
Refers to post #15
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...don't exist.
actually, ADD2 was a case of trying to track a stupid leak that appeared as the map was *done*, because I had added one little secret. Anyway, that's one map, and no it does not have "sky all around it" like some giant skybox (do you think I'm stupid), it was just some rather tacky leak-fixing at the last minute.
Now, release some maps or shut your trap. Ooooooooor just say something more useful.
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#18
spanish -> english translation
by
Rick=Shit
01/03/2002 - 23:56:16 (68.33.74.248)
Refers to post #6
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este juego es muy bueno y lo quiero jugar ya
this level is very good and i like playing it
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#19
:)
by
MaTi
02/03/2002 - 11:18:29 (217.98.20.195)
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Przetumacz to:
Nie znasz sie na mapkach, ale kozaczysz :P
Dzikuj :)
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#20
Speed ate the title
by
Speed
11/03/2002 - 00:30:55 (212.46.198.48)
Refers to post #17
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At first, I wasnt insulting you.
At second its just stating plain fact, not blaming you niether putting any map down
Very sad to see you react this way
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#21
Jeesus!
by
Drannerz
11/03/2002 - 06:13:23 (143.52.2.90)
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Stop being so nice to each other and bust some heads!
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#22
speedy///
by
xeen
17/03/2002 - 17:34:08 (194.117.133.196)
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He was telling you to say something more useful, that's all. Your post #15 was a bit shit.
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