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KHDM1 - Blue Aura
(2-3)
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(17)
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This is a tiny squarish three-level single atrium decked out in IKBlue. Three teleports and a ramp let you go up in the world, with well-sourced lighting.
The minimal weapons load - one central rocket launcher and one Perforator, along with one yellow jacket - plays unpleasantly: if you don't get the RL right away you will die virtually instantly. Over and over again. I won't say I was weeping with frustration, but I came very close.
Frankly, the map feels a bit understocked, and could have done with more health about the place (there only seems to be one health box), and could have done with being double the size as well. It's still well-built though and hopefully Kenth will produce some better maps in the future.
Fat Controller
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#1
ha ha ha...
by
Drannerz
06/11/2001 - 06:46:50 (143.52.2.90)
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this looks shit.
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#2
What this map needs...
by
XeNoN
06/11/2001 - 18:31:58 (212.126.136.127)
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Is opening in an editor, selecting all, and scaling x2^3.
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#3
Speeds is afraid of typing too much
by
Speeds
28/11/2001 - 20:51:31 (213.172.9.19)
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why even bother wasting time on ugly maps ?
average speedmaps are better than this
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#4
Looks aren't everything though...
by
XeNoN
30/11/2001 - 13:04:57 (194.117.133.196)
Refers to post #3
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It even plays badly too!
:)
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#5
lol
by
Drannerz
02/12/2001 - 11:59:02 (143.52.2.90)
Refers to post #4
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Nice one XeN.
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#6
ugh...
by
Nekroe
04/12/2001 - 23:09:33 (198.142.44.24)
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waste of a good texture set, methinks.
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#7
bah!
by
Drannerz
12/12/2001 - 19:42:52 (143.52.2.203)
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Nah, I didn't like the tex set. Just looked bland and boring. both of the maps I've seen it in were crap.
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#8
I liked it...
by
FreeDiCT
06/01/2002 - 16:21:50 (217.31.166.17)
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It may not be the best level I've ever played, but I enjoyed it... But you shouldn't be more than 2 players on it...
=)
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#9
Really?
by
Nekroe
13/01/2002 - 11:03:35 (198.142.41.44)
Refers to post #7
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Does that include homecoming? i thought that was pretty good.
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#10
Nekroe...
by
xen
13/01/2002 - 17:11:20 (194.117.133.196)
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Yes, but you see this 'Drannerz', he knows nothing whatsoever about SP; the ignorant fool. Try asking him about nehahra? No clue...
=)
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#11
Whatever...
by
Rogue
15/01/2002 - 09:02:15 (195.194.74.215)
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Lmao sorry but i'd possibly have to agree with Drannerz on this one... :D
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#12
scratches head...
by
Drannerz
19/01/2002 - 11:49:58 (143.52.2.203)
Refers to post #10
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What does SP stand for?
(I still think the texture set sucks). Anyway, people shouldn't rely on textures to make maps look awesome, crazy and totally sweet; they should employ a badass build style instead. Both maps I've seen it in (I know not of this 'homecoming', but I'm sure it blows) use crap flat walls, flat floors, flat ceilings and generally make no attempt to look sweet or awesome. If anyone out there wants to build something badass to prove me wrong go ahead.
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#13
Homecoming...
by
xen
22/01/2002 - 09:37:46 (194.117.133.196)
Refers to post #12
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...certainly does not blow.
The texture set was made by Fingers; the creater of the famous IKbase set. They were first put out back in 1997 with his set of maps ikspq2-4. Those are known as a truly classic series, have impressive and original architecture, good lighting, arcane theme and solid gameplay. Homecoming was the last of the three, and without a doubt the most popular.
Ikspq5 - "The Secret Installation" soon went on to follow, as a stunning debut for the IKBase textures, with architecture that still uber-rocks even by today's standards.
I've made a nice little gallery for you here -> http://www.planetquake.com/xenon/img/ikq
I recommend you get them just to check out the architecture, even if you don't like singleplayer gameplay. Grab here: http://ftp.gamers.org/pub/idgames2/levels/g-i/
And yeah, it is a shame no maps have made very good use of the set... Jimbo's "Cobalt Cathexis" had some nice architecture but looked pretty bland.
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#14
OMG...
by
xen
22/01/2002 - 09:38:35 (194.117.133.196)
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ROGUE! What the hell are you doing here!? :D
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#15
SP...
by
Drannerz
22/01/2002 - 10:39:12 (143.52.2.50)
Refers to post #13
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btw, after DranzDM7 I'm gonna make an SP.
yeah, I remember ikspq5, loved it. I'll go dl homecoming as per your advice.
I'm thinking of either a gothic castle theme or a concrete base design for my SP, what d'ya think?
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#16
wtf!
by
Drannerz
22/01/2002 - 10:42:13 (143.52.2.50)
Refers to post #13
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Wtf has that got to do this blue base texture set? Homecoming is made of blue rock and brick.
Bejesus man, this proves nothing. Blue base really does blow now.
btw, yeah, great architechture in Homecoming. just realised I have all those maps, I just haven't played them for years.
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#17
eh?
by
xen
26/01/2002 - 14:05:34 (194.117.133.196)
Refers to post #16
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Blue base? Are you completely confusing this set with the RAPDM3 (see pending list) set?
This is the same one. Iirc the homecoming ones were tweaked a little, but the other two ikspq blue maps used exactly the same set. bleughrtsaf\sdfa
And it's great to hear you'll be making an SP; how about the Zerstorer-map1 theme? :P
Seriously though, I'd recommend gothicy-medieval. It brings out Quake's strong points more, needs far less detail to look just as good, and is one helluva lot easier to light (torches/dark shadows). I'm imagining dranzdm6 with larger rooms and impressive setpieces...
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