Interesting style of map here. I've seen the textures used here before but I just can't seem to place them. Oh well.
The entire map is decked out in a grey/blue metal which can be seen in both screenshots. The architecture is fairly
simple, fairly boxy for the most part. The layout consists of a big square three layer room which connects to an
hexagonal room with the same amount of floors. Red pieces of scaffolding litter the map, with a big structure which
overlooks the main area of the map. You can get on to here via a ladder and then scramble up to grab the Quad.
This could be used as campers spot and you could happily rain down several 'nades or rockets before someone
blows you away.
Something else to note is the use of two wind pipes which transport you across the map. You can just about see an
opening to the right of the first screenshot which is a little room containing the entrance and exit to these two wind
tunnels. The other ends of these pipes are in the hexagonal room I mentioned earlier. They're an interesting addition
but I rarely used them.
As noted in the readme the Omicron bots do take a while to properly grasp how the map plays but I'm sure if a proper
route file was done this problem would be removed. I did find a very odd bug though, you could actually should
through some of the walls. Very weird.
The map does play pretty well. Although the lower rank weapons are in there the old favourites, the GL, RL and LG
do most of the damage here. The big square room is very open with plenty of room to move about in and it can be
pretty action packed in there. The other room is a little cramped and I spent quite a bit of time circling round the
platforms in the centre of room dodging lighting bolts and rockets. You're looking at about 4 in here since any higher
number means it gets over crowded.
Paul