There are times when you load up a map and just think "why?" Here is one such example. The author admits that
this is his first map, but if look at the other reviews you will notice that Mayhem by Hylke Beck is also that particular
authors first map. The difference probably is this though, this map is most likely the authors first *ever* map where as
Mayhem is Hylke's first released map. What I'm getting at is that you keep this kind of stuff on you HD and learn from
it.
So onto the map. Texturing is a no brainer here. I'll take the editor default please! Its almost entirely in the yellow
stone texture you can clearly see in the screen shots. This is mixed in with a bit of purple sky, lava, black teleporter
liquid and some blue high-tech computer textures. I'm not sure if any of this has been properly aligned but even if it
was I
couldn't tell. Lighting in the indoor areas is completely sourceless and so looks odd.
The layout is very simple. You have 3 square rooms and one circular room. Each is double layered with access
between them via big ass sloped blocks. There are a couple of teleporters in there which drop you off at opposite
ends of the map.
There is DM start which when you spawn there has you with you head stuck in a block which is extremely annoying.
Throwing in some bots does provide you with some shooting practice. The rooms have loads of space so spend most
of your time dodging incoming fire. Also since the architecture is of a simple natural the bots found it very easy
navigating this map.
Paul