Castle style map which looks to be embedded in rock. Texturing is pretty good, all very consistent and fits the theme
well. Architecture is very blocky and pretty bland. It also suffers from some areas just being too big and open, in the
first screenie the r_speeds jump up to the 900 mark. Lighting is also a little too bright and also seems flat.
I was a little unsure as to how the map would play and was pleasantly surprised. Due to maps open layout its very
easy to navigate and so the bots had no problems at all... well except when they found the lava. 4 peeps is good.
Very smooth and fast. 8 is a little more frantic.
There are a couple cheesy things in the map such as the Quake logo. It seems to be there just to fill some empty
space. I'm also not sure that a pentagram of protection should be in there. From getting that you can quickly get
Quad and hand out a serious kicking.
Paul
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KamiKaze' aka Kenny Coughlan Reviewed : 02/07/1999
#1
bloody great map this
by
KamiKaze
06/10/2001 - 21:18:38 (62.252.128.4)
wish i could make maps like that
MPQ Design by James Kable Healey.
CGI code by Paul Healey
CGI and Content Copyright Paul Healey 2001/2000/1999/1998
with the exception of reviews which are copyright of the author.
Design Copyright Kable Kreations 2001/2000