Tron releases his first Quake map. Its base style with a few of the textures from Aggressor by Tyrann. Its not your
usual type of base map though, curves are once again used. Whilst its all done very well I cant help but think that
they just look completely out of place. Its just not something you expect in a base style map.
The layout of the map consists of three double layered atriums which are very closely connected. Lighting is good.
There are loads of spotlights in the connecting corridors, and I think Tron has gone a bit over the top with them. Less
is more =P.
In 1-on-1 the map plays pretty well. There is definitely a lack of health packs. I always had sub 50 health which is
annoying! There is a MH but its hidden away!! This just means a little less time fighting and more time looking
about for health packs. Weapon placement isn't too good either. A couple of spawn points aren't near weapons and
you can sometimes encounter the opposition with only the crappy SG. Armour is also on the low side, one GA and
YA. The yellow armour's placing is a little odd. A more central placing would have been better.
>Also just because I wanted to I've done <a
href="../assets/map-files/http://www.planetquake.com/dl/dl.asp?mpq/tdm1-rjump.zip">a demo of the rjump to get the MH and
Quad. This was like on my <s>fourth,</s> <s>fifth,</s> sixth
attempt... its not exactly easy. Just imagine trying to do this during a game, the hole is only just big enough to get
through! I wonder if Shambler can pull of a grenade jump to the same place?
>Skorpion has delivered <a
href="../assets/map-files/http://www.planetquake.com/dl/dl.asp?skorpion/routes/trondm1_ent.zip">an Obot route for the map so
make sure you have that.
Paul