A change in style for Ken's next map. He uses some Unreal textures to create an ancient deserted temple. At first I
thought it looked really cool what the pieces of falling ruin and archways and such like After awhile the overuse of
the main wall texture became very, very monotonous and damn hard to look at.
Playing this map didn't really interest me. The layout seems very odd and unlike kikdm3 some of the upper walkways
are pretty narrow and give little room for movement. Even with a route file the bots seemed to disappear. One minute
an area would be full and bustling with gun fire, the next completely empty, and this was with 6 in. I really didn't get to
grips with it all.
Lighting is some what messy. In software it doesn't have a consistent feel to it. In GL the shadows are mostly gone
but it still doesnt feel right.
I read the text file and for the textures bit it said New Textures : Only jiggery pokery by MickeyJ and myself.
Erm... I'd swear these were textures Excessus used! I checked the bsp and indeed there are, exactly the same
texture names as in exdm3 (exce24, exce19, etc). Excessus confirmed this. It would be nice if you gave him some
credit since he did get the textures in the first place.
Don't forgot the Omcrion route
file, provided by Skorpion
Paul