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Impdm3 - Strafeterium II
(2 to 5)
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Ick! What horrible textures. The wall texture is just ugly, as is the water texture. Looks like it has pond weed on it.
Architecturally its the same as impdm2. The layout is bigger and more open than before, if thats possible. Detail is
pretty good. Metal trims around all edges and stairs. Embedded lights in there as well. There are a couple of
rectangular shaped teleporters which don't look too hot. I much preferred big open styled ones in the previous map.
The map does have a big problem and that is that ammo is on the sparse side. There are only 2 boxes of rockets,
cells and nails. 6 boxes of ammo! In a map of this size there needs to be a little more. Also I'm not sure as to whether
this is a 1-on-1 map or a FFA map. In 1-on-1 there is no real central area to draw you into to fight, you just drift around
in circles until you meet your opponent. In FFA there are usually enough people to bump into, but a complete lack of
ammo. More ammo and it would have been better in FFA.
Paul
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