Somewhere in the north
2 to 4 players | Reviewed by paul - Friday 15 December 2000 @ 03:44
With the festive season just around the corner it is nice to have something that at least shows signs of snow. All open-air sections have a layer of snow on the ground and snowdrifts are scattered about in corners and up against walls in the corridors. I thought the combination of both solid blocks of snow and func_illusionary sections that allow you to walk through them was a real nice touch. There is one particular L shaped section of the map where by you literally sink down in to it, up to your waist.
The harsh grey stonewalls against the dark brown metal panelling works well together enhance the feeling of it being cold. Icicles dangle down from roof edges that are exposed to the open-air atriums. (Btw Fern, it was Hotcakes who first used the tufted grass effect, not Pingu :P). And these aren't textures either, they've been properly created. The brushwork as whole is excellent. The adjoining corridors look really cool, what with the stone cladding at the bottom which intercepted by metal panelling and then the curved ceiling textured in a mixed metal colour (which I think was used as floor texture in Baldm8).
Stacks of wooden crates and boxes have been used to make for quick escape routes, but easily give away what you're doing. Weapons and various other goodies have been placed in front of some of the teleporters as to, again, give away your position.
Lighting is generally subdued and the spots lights show up extremely well on white snow sections. The layout is fairly spread out across 3 atriums connected in an almost diagonal line. A lot of the linking is done via corridors, which whilst isn't a bad thing did tend to slow the game up a little.
In 1-on-1 it wasn't fast and rapid, more paced and gradual. 4 in FFA was faster, but I actually enjoyed duelling more.
As an extra treat, if you start the map in SP you'll be created by a graffiti style message of "Merry Xmas" in a hidden circular room which teleporters you off into the map proper. If you stand around for to long though, a message of "Nah… Chicken and Cheater! :)" appears on screen. There is also another message in one of atriums near the sky that tells you that it's a bit cold…
Note : I haven't tried the map out in software Quake, but I've read that the snow texture looks pretty bad. In GLQuake however it looks fine.
4.5 out of 5.0
Download 325Kb | readme | Kornel [QurneL] Paszkowski | http://shell.mt.pl/qurnel/
# 1. Software mode ^
by Fat Controller - Thursday 14 December 2000 @ 08:38
Yes, the snow has a terrible case of galloping fullbright-itis which will certainly stampede up and down yer Bazolikons.
# 2. For shame!!! ^
by Fern - Thursday 14 December 2000 @ 09:09
I said nothing at all about who -first- used tufted grass. HMPH!
*Fern rustles
# 4. Doh. ^
by Paul - Friday 15 December 2000 @ 03:17
I always get them mixed up, even though what they mean is completed different.
Happy now?
# 6. I'm goonna ^
by BlackPope - Friday 15 December 2000 @ 03:54
Yesh software fullbrights are awful nastyness... that I promised will not plague any of my maps (shoulda seen pope5 prior to removing fullbrights ...UGH!)
no comments on seeing pope5 after removing fullbrights (yes this means you!)
it's not hard to remove them either... just open the .bsp in texmex when your ready to make your final compile (or ealier) and individually remove fullbrights... that's IT! it takes sooo little time to make something look that much better...
# 7. Great!!! ^
by Deathmonger - Friday 15 December 2000 @ 12:48
This is the best I've ever seen!! Awesome ambient... cool idea, all that snow stuff! (you can hide some grenades arround) the gameflow is just perfect for 4 players. I've been playing this map a lot this past days and I will be playing it in days to come.. so just a word: AWESOME!
# 8. A demo on North ^
by skleros - Friday 15 December 2000 @ 01:08
Unless you don't know I have recorded a quite cool 1on1 demo on this map. I have it on my site, here is the link if you want to download it and check it out:
http://hem.passagen.se/unik/skleros/demos/north1.zip
BTW it is a "qwz" demo, which is used for Qizmo/QW. So you better know how to play the demo. Or I think you can read how to on www.challenge-tv.com, anyway enjoy. This map so OWNS!
Skleros --- Sweden
# 9. lol ^
by skleros - Friday 15 December 2000 @ 01:10
http://hem.passagen.se/unik/skleros
sorry but the address didn't work. You can find it under the demos section.
# 10. FUCK THIS SHIT. ^
by skleros - Friday 15 December 2000 @ 01:12
Howcome it doesn't work?
hem . passagen . se / unik / skleros
my last effort.
# 13. Skleros ^
by Paul - Friday 15 December 2000 @ 02:47
The posts above explain why your link doesn't work. Shambler had the same problem.
# 15. ahhhhhhhh ^
by Drannerz - Wednesday 20 December 2000 @ 06:48
ahhhhhhhh
Panic, don't know what everyone is talking about. PANIC...RUN AROUND
Drannerz (panic)
# 16. help ^
by FRAGGER - Friday 22 December 2000 @ 08:01
i know this has nothing to do witht the subject
but how do i make shadows like i saw in this map i am new to map making and im currently working on my house as a quake map and i plan on submitting it into here so if someone could help me PLZ DO SO!!!?
# 17. help ^
by FRAGGER - Friday 22 December 2000 @ 08:05
this is also off subject but when i play on a server i get 4000 ping and when i play on my other online games i get like 200 ping
i am asking for someones help to help me fix this problem
i wanna play quake badly and i cant play with 4000 ping
additional information: when i try restarting my computer freezes and whenever i connect to internet and then disconnect and then reconnect my connection freezes
oh and also i dont want any reply's from foriegn ppl who cant speak english :)
(no offense) but thanx in advance
-FRAGGER-{QMD}
# 18. Try using QuakeWorld ^
by GrindSpire - Saturday 23 December 2000 @ 03:22
You can get it off of PQ's file page here.
A just a word of caution, if you are making your house and more importantly, submitting it for review, your house better have been designed for DM play.
# 19. priceless... ^
by rotpig - Tuesday 02 January 2001 @ 07:16
Where does this guy live? Let's all go round and have a rocket match, shall we? Just as long as the kitchen aint too cramped...
# 20. ahhh ^
by Kayin - Wednesday 03 January 2001 @ 03:28
nice and refreshing change from the norm. i like it. it's like a wet rag after eating a sticky sandwich... quite satisfyin'!
# 21. babelfish... ^
by Kayin - Wednesday 03 January 2001 @ 03:30
someone should add a QMD -> English translation option in their drop down list. =D
# 22. Hey now... ^
by satanix - Wednesday 03 January 2001 @ 06:57
My newest map is coming along fine, and I`d like to commend the creator of this map, I believe I`m finally getting the vision of a great map. By the way, I`m in QMD, I can speak English just fine. =)
Later,
Satanix