Enigma

1-on-1, 3 FFA players | Reviewed by Paul - Monday 11 June 2001 @ 06:11

A spacious first map from XeNoN inspired by Auhsan's The Forgotten. The level of detail isn't as high as Auhsan's visually impressive map and can be described as basic but the detailed texture set compensates nicely and gives otherwise bland areas a lift. The main layout is L shaped, with a lower section fitting inside the L which has a thin layer of water in that gives some nice clues to player position.

XeNoN has obviously used the kiss (keep it simple stupid) principle here because the map is small in size and layout isn't too complex but really does work. To use one of my old clichés it's a real blast and very fast paced whatever player load you go for.

A Quad with a GL and a nice wad of rockets awaits you at the top of very forceful wind tunnel that incidentally makes a very nice spot to camp out (sssh I didn't say that). I managed to rack up an inspired 18 quad induced frags whilst duelling, which annoyed my opponent no end (ha!). I found the player spawn positioning annoying since they are all in mid air and is a bit disorientating to start with.


3.5 out of 5.0

Download 221Kb | readme | XeNoN, aka Rich Thorne | http://www.planetquake.com/xenon/

# 1. Nice ^

by DaZ - Monday 11 June 2001 @ 05:40

Ahh green is the way forward, it is the light :)

um yeah anyway nice map XeNoN. Plays well but next time keep the spawn points on the ground eh :)

I might be wrong but if you play this map in single player you start in a little hall where loads of pickups are, is this a little thing to improve DMSP gameplay?

What the hell is DMSP!? You say, find out here :
http://www.planetquake.com/dazdranz/rev_mod_dmsp.shtm

# 2. hmm, name already in use ^

by cyBeAr - Tuesday 12 June 2001 @ 08:48

Well almost - The Divine Enigma (enigma.bsp) by Kaiser.

# 3. XeNoN doesn't like titles ^

by XeNoN - Tuesday 12 June 2001 @ 01:30

I discovered that map title after releasing it, so had to rename it to enigma1.bsp and re-send it to Paul, but I guess you probably already noticed that...

And Daz, thanks AGAIN :) for the comments... and yes, it was designed with DMSP in mind (says so in text file), and thats one of the reasons why the spawn points are rather airbourne... to avoid telefragging. I'll keep 'em lower next time.

# 4. And... ^

by XeNoN - Tuesday 12 June 2001 @ 01:35

Paul, my site is at http://www.planetquake.com/xenon (I mailed you with the change, I think), or are you starting a revolt against Planetquake for this Fileplanet thing... :)

# 5. he he ^

by Drannerz - Tuesday 12 June 2001 @ 08:14

...Xenon 2000 - sounds like an electrical appliance.

# 6. Okay Dokay ^

by Paul - Wednesday 13 June 2001 @ 04:38

No I'm not starting a revolt against PlanetQuake and FilePlanet, its already revolting enough on its own. I just forgot about you new website url, which has now been sorted.

# 7. A good title for a map can make it what it is ^

by EnigmaDaedalus - Thursday 14 June 2001 @ 11:43

The name of this map in my opinion is pretty 1337.

# 8. lol ^

by XeNoN - Saturday 16 June 2001 @ 05:56

I thought it up in a second actually... I saw a book on the bookshelf called "Enigma" and thought 'Hey... cool name' :)

# 9. lol ^

by Madman - Wednesday 27 June 2001 @ 03:56

hehehe lol :O)

# 10. the title.. ^

by kaiser - Sunday 01 July 2001 @ 02:09

hehe. i got the title "divine enigma" from a christian death song.

# 11. title? ^

by Asriel- - Thursday 05 July 2001 @ 01:23

Is that a song about christiantiy dyin, or a christian band doing the 'death' genre?

# 12. title ^

by kaiser - Saturday 07 July 2001 @ 04:31

Christian Death is an 80's goth band. I doubt they were Christians....