The Shine

1-on-1 players | Reviewed by Paul - Tuesday 12 February 2002 @ 07:23

Very slick medieval/Lacrima Christi style map. Although it may not be up to the latter’s standard it is certainly more than competently constructed. Lots of strong stone work with plenty of variation in detail, both in textures and architecture. Also on the plus side against Lacrima is that it doesn’t suffer from being as dark, although there seem to be one or two spots where lighting had no source.

And whilst I’m grumbling, some of the clipping on the rocky outcrops is a little brutal and I did manage to somehow wedge myself in a particular spot and was unable to move. However, these are very minor things and don’t have any real diminishing affect on the map.

It’s a fairly compact level made up of 2 rectangular shaped floors. Various staircases jut out on the outer edges in order to connect up the floors, but other than that, learning the layout is a no brainer. It’s extremely well connected too and movement flows very nicely. As far as its spec is concerned, it more than meets up to it. 1-on-1 play is where this excels and with so many different routes to choose from, capturing (as well as escaping) your opponent is easy.

Weapons are in good supply. The RL was my weapon of choice (cue Christopher Walken flying) with a shed load of ammo at my disposal. The same is true of all items; there is a liberal scattering of health packs to help keep you topped up and two YA’s, which turn out to be more than enough.

I did find the placement of the Quad a little intriguing. My first thought was that it should be more out of the way, for example swapped with where the MH is, but after some play I found it certainly helps where it is. If you’re getting a pummelling you can snag it and get yourself back into the game very quickly. And speaking of the MH, as shown in the first screen shot, its placed on top of slightly raised platform which is accessible via the maps only teleporter or via grenade/rocketjump.

The end result is a well-rounded map made primarily for duels. I look forward to more from zxc.


4.5 out of 5.0

Download 303Kb | readme | zxc | http://qw.gracz.net/zxc

# 1. Purdy ^

by MasterMind - Tuesday 12 February 2002 @ 08:34

Definitely a 5 for the looks. Great style, and I like the jagged rocks outside by the megahealth. Have no idea how it is in the game play area though, anyone know any good custom map servers? thanks.

# 2. Speed is afraid of typing too much ^

by Speed - Tuesday 12 February 2002 @ 10:24

Very good indeed. Loks superb(5+). Plays good (with or w/o quad and both ffa 1-1 and with bots too)
But the flat and simple layout .. on one hand it makes learning the map a matter of seconds but it gets old really fast. Good for those less-hardcore players.

# 3. Why yes, I do ;) ^

by Jay - Wednesday 13 February 2002 @ 08:43

QMass.net QMap Customs T1 Linux quake.cis.umassd.edu:27500

# 4. Jay ^

by Paul - Wednesday 13 February 2002 @ 01:46

Can you post/email me a list of whats currently running on your server, I'll whack it up as a news post. Also, how often do the maps change?

# 5. I've... ^

by xen - Wednesday 13 February 2002 @ 05:35

...been waiting so long to see the score on this map; certainly 100% fair - I thought I was the only one who thought this map owned the socks off most of the other Q1DM levels released last year.

Aside from playing nice, the style is one of the best I've ever seen; the texture theme and architecture are just perfect, and it's connected up in a few decent ways too.

ZXC's PLPak submission was my favourite map in that, too (plpak7 - the Q2 palace one). Definitely looking forward to more =)

# 6. heh ^

by zXc - Wednesday 13 February 2002 @ 06:29

Thanks for the raview Paul.
It's a real pleasure to read so positive review [with such a high score], after waiting so long [:P].

xen:
Next map will be ready in about a month. Can't say anything about the style, but everyone will be surprised :). It's something very strange and I can't really say anything without spoiling too much. Apart from that, I'm making a SP map, but for this one you will have to wait veeeeeeery long :/.

# 7. re : heh ^

by Paul - Wednesday 13 February 2002 @ 06:48

You're welcome :). Sorry it's taken so long. Did you get my email?

# 8. Yes ^

by zXc - Wednesday 13 February 2002 @ 07:10

And did you get mine?
[check it!]

# 9. Paul is e-mailing everybody! ^

by MisYu - Thursday 14 February 2002 @ 09:17

...does he apologise for lags? :D

# 10. Re : Paul is e-mailing everybody! ^

by Paul - Thursday 14 February 2002 @ 01:02

>...does he apologise for lags? :D

Yep he does.

# 11. I think that... ^

by MisYu - Thursday 14 February 2002 @ 01:19

...he doesn't have to.*

-----------
*that's not ironic, sarcastic, grin, joke or smtng. that's "cock sucking", as said that here somebody before ;)

/me HUGS Paul
/me invites Paul to #terrafusion, someday, somewhere

# 12. Coolies ^

by Asriel - Thursday 14 February 2002 @ 06:00

This is a really good map.
I look forward to the next

# 13. Excellent ^

by ToadWarrior - Thursday 14 February 2002 @ 08:08

Love the map!

# 14. Gom Jabbar couldn't be arsed with a title ^

by Gom Jabbar - Monday 18 February 2002 @ 07:34

Whoop! Very nice map, 1-on-1 is a real killer...

Keep up the good work zxc!

# 15. Laughing My Ass Off is afraid of typing too muc ^

by Laughing My Ass Off - Thursday 28 February 2002 @ 05:05

a good a areana full of lots of weapons.
Full marks
Laughing My Ass Off